AI Insights · Timothy · April 2021
European Android Market: Q1 2021 Performance of Top Boxing Games
An analysis of the top 5 boxing games on the Android platform in Europe for Q1 2021, showcasing their downloads, revenue, and weekly active users. Insights provided by Sensor Tower reveal the latest trends in the mobile gaming sector.
As the first quarter of 2021 has come to a close, we've taken a look at the performance of the top boxing games on the Android platform in Europe. Here's a breakdown of their downloads, revenue, and weekly active users, with data courtesy of Sensor Tower.
Starting with Gym Heros: Fighting Game, we observed a downward trend in both downloads and weekly active users, from 176K downloads and 487K active users at the end of December to 81K downloads and 230K active users by the end of March. Revenue also decreased, peaking at 99K USD in the first week of January and dropping to 57K USD by the last week of March.
The Bad Girls Wrestling Game showed a significant spike in downloads and weekly active users in mid-February, reaching 355K downloads and 388K active users, before experiencing a decline towards the end of the quarter. Revenue saw an increase in late February, hitting a high of 45K USD before settling at 38K USD in the last week of March.
CASUAL AZUR GAMES' I, The One - Fun Fighting Game also experienced fluctuations in its performance metrics. Downloads hit a high of 121K in late January, with active users peaking at 325K around the same time. Revenue saw its highest point at 142K USD in mid-January but ended the quarter at a consistent 91K USD in the last two weeks of March.
Lion Studios' Slap Kings had a strong start in January with 123K downloads and 488K active users, but both metrics saw a general decline through the quarter, ending with 76K downloads and 295K active users in late March. Despite this, revenue showed resilience, remaining relatively stable with a slight increase to 574K USD in the final week.
Finally, Karate Fighter: Fighting Games by Fighting Arena witnessed a steady decrease in downloads from 84K in late December to 57K by the end of March. Weekly active users followed a similar downward trajectory, from 188K to 141K in the same period. Revenue fluctuated, with a notable dip to 1K USD in the last week of March.
For more detailed insights and to explore the data further, visit Sensor Tower.